Posted on : May 24, 2017
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Category : Technology
Virtual reality (VR) and augmented reality (AR) technologies have gotten a lot of attention within the past few years. Sony’s PlayStation VR headset is shining a spotlight on the viability of VR gaming, while Alphabet’s Google Cardboard and new Daydream View headsets are pushing mobile VR into the mainstream. The unexpected success of Pokemon Go last year showed that smartphone users are ready and willing to adopt augmented reality. And Microsoft’s development of its HoloLens goggles aims to prove that the virtual and augmented worlds will soon become a part of our reality. 2016 marked “year zero” for the virtual and augmented reality revolution. In many cases, it was the first time these technologies were accessible to consumers. With a revenue forecast expected to hit $120 billion by 2020, the VR and AR industry has only just begun. From e-commerce and real estate developers to the film industry and artists, businesses across a variety of sectors are capitalizing on this new wave of technology. Sources: phillytechweek.com and newsweek.com